骑砍2人物声音自定义

参考:https://forums.taleworlds.com/index.php?threads/modding-sound-music.433302/

voice_definitions.xml字段解析

name: The name / ID of the voice.

sound_and_collision_info_class: The race of the character. Human, horse, camel, dog, and more. These can be found in monsters.xml.

only_for_npcs: Setting to false will allow the player to select the voice when creating their character. Setting to true will reserve it for non-playable characters. As an example from Native, male_04, male_06, and male_07 are set to false, and represent the voices available when creating a male character in-game. Note, this line is not required for animals.

min_pitch_multiplier: This allows you to randomize the pitch of the voice lines when played in-game. This sets the minimum point of the pitch range where 1.0 is the original pitch of the sound. Native usually sets the minimum pitch at around 0.9 which means the game can pitch the voice down by up to 10%. This is different for every voice, so play around and see what works.

max_pitch_multiplier: The maximum point for the pitch. Native usually goes around 1.1 here which means the game can pitch the voice up by up to 10%. Again, set it according to what makes sense for the voice.

male_04为成年男性声音

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